
public class GameLevels {
	
	int myCurrLevel;
	int mySpriteCount;
	
	public GameLevels()
	{
		myCurrLevel =1;
		mySpriteCount = 1;
	}
	
	public boolean Victory()
	{
		return myCurrLevel > 10;
	}
	
	public void updateLevel(){
		myCurrLevel++;
		mySpriteCount++;
	}
	
	public int getCurrentLevelTime(){
		return 10;	
	}
	
	public int getLevelTime(int level) 
	{
		return 10;
	}
	
}
